◄ ALL GAMES
DEPTH -00M
[ TROPHONIUS KEY ART — TALL ]
KAICO STUDIO IN DEVELOPMENT
2D DUNGEON CRAWLER · 1–4 PLAYERS
TROPHONIUS
You go down for the item. The item makes the next descent survivable. You get three descents into the catacombs, and the floors are never in the same order twice.
DESCEND ▼
WISHLIST
PLAYERS
1–4
CO-OP
LOCAL + ONLINE
DESCENTS
THREE
LAYOUT
SHUFFLED
THREE DESCENTS ★ THE FLOORS SHUFFLE ★ THE ITEM IS ALWAYS DOWN THERE ★ FOUR OF YOU CAN GO AT ONCE ★ THREE DESCENTS ★ THE FLOORS SHUFFLE ★ THE ITEM IS ALWAYS DOWN THERE ★ FOUR OF YOU CAN GO AT ONCE ★ 
THREE DESCENTS ★ THE FLOORS SHUFFLE ★ THE ITEM IS ALWAYS DOWN THERE ★ FOUR OF YOU CAN GO AT ONCE ★ THREE DESCENTS ★ THE FLOORS SHUFFLE ★ THE ITEM IS ALWAYS DOWN THERE ★ FOUR OF YOU CAN GO AT ONCE ★ 
WHO GOES DOWN
Five. Power-ups follow your class advancement, so the same drop means different things to different people.
[ SPRITE ]
WIZARD
RANGED · FRAGILE
Everything at distance, nothing up close. Power-ups push the spell list wider, not stronger.
[ SPRITE ]
DROIGHT
DRUID · FEMALE
Reads the dungeon like weather. The only one who is ever comfortable down there.
[ SPRITE ]
PSIONIC
MIND · NO WEAPON
Carries nothing. Whatever is in the room is the weapon, once she has decided it is.
[ SPRITE ]
FIGHTER / TRICKSTER
SPLIT PATH
Starts as both. Whichever side your power-ups favour is the one you end up playing.
[ SPRITE ]
HEALER-BLASTER
SUPPORT · CONVERTER
Turns healing energy into desiccating energy and aims it at the enemies of the good gods. You choose which each drop becomes.
THE DESCENT
Shuffled every run. The only thing you can count on is that it keeps going down.
FIRST BAND
THE UPPER RUNS
Lit, mapped, and full of things that were always here. You will be fine. The rats are a formality.
[ TILESET ]
SECOND BAND
THE WET FLOORS
Torches stop being a given. Things that used to flee now hold their ground and wait for the rest to arrive.
[ TILESET ]
THIRD BAND
BELOW THE MAPS
Nothing down here was built by anyone. The shuffle gets stranger and so does what it puts in front of you.
[ TILESET ]
THE BOTTOM
WHERE THE ITEM IS
One room, one item, and the reason all of this is laid out the way it is. You do not get to look around.
[ TILESET ]
THE BESTIARY
Roughly in the order you stop recognising them.
[ SPRITE ]
RATS
Numerous, harmless, occasionally the last thing that ever goes right.
[ SPRITE ]
SPIDERS
Come down from the ceiling, which you had stopped checking.
[ SPRITE ]
JELLY MONSTERS
Split when hit. Splitting is their entire plan and it works.
[ SPRITE ]
FLYING BEASTS
Too many limbs, wrong number of eyes, entirely at home here.
[ SPRITE ]
MARROW SUCKERS
Slow. Patient. Only need to reach you once.
[ SPRITE ]
HORRORS
Defy comprehension. The bestiary entry is this sentence and a sprite.
WHEN YOU
RUN OUT
● CUTSCENE
[ DEATH SCENE — HAND ANIMATED ]
Lives and power-ups carry you a long way. When the last one goes, the game stops and hands the screen over to whatever is waiting at the bottom. It gets a full animated scene. It spends the whole scene laughing at you.
GO TOGETHER
Four of you, on one machine or over the wire. Loot is shared in theory.
P1
P2
P3
P4
WHAT IT DOES
Three descents to the catacombs. The item you bring back makes the next one survivable.
Floors shuffle every run, so nobody memorises a route.
Power-ups scale to your class advancement. The same drop is a different gift depending on who grabs it.
Lives and power-ups keep you going. Running out ends the run with a scene, not a menu.
Four players, on one machine or over the wire.
Fame and fortune are tracked. Neither of them helps you on the way down.
SCREENSHOTS
[ 4:3 SHOT ]
UPPER RUNS, FOUR PLAYERS
[ 4:3 SHOT ]
A JELLY SPLITS, THEN SPLITS
[ 4:3 SHOT ]
THE DROIGHT, LAST TORCH
[ 4:3 SHOT ]
BELOW THE MAPS
[ 4:3 SHOT ]
POWER-UP, FIGHTER PATH
[ 4:3 SHOT ]
THE ROOM WITH THE ITEM
SOUNDTRACK
One track per depth band. It stops being music around the third one.
01 · TORCHLIGHT, PLENTY OF IT2:22
02 · SOMETHING AHEAD3:05
03 · THE WET FLOORS2:48
04 · NO LONGER MUSIC4:11
05 · THE LAUGH0:46
IT IS STILL
BEING DUG
No date. Leave an address and we will tell you when there is a floor worth showing you.
you@somewhere.net
NOTIFY ME ✉
WISHLIST
THE ITEM IS WORTH IT ★ THE LAUGH IS NOT ★ THREE DESCENTS AND THEN WE TALK ★ THE ITEM IS WORTH IT ★ THE LAUGH IS NOT ★ THREE DESCENTS AND THEN WE TALK ★ 
THE ITEM IS WORTH IT ★ THE LAUGH IS NOT ★ THREE DESCENTS AND THEN WE TALK ★ THE ITEM IS WORTH IT ★ THE LAUGH IS NOT ★ THREE DESCENTS AND THEN WE TALK ★