★
Three descents to the catacombs. The item you bring back makes the next one survivable.
★
Floors shuffle every run, so nobody memorises a route.
★
Power-ups scale to your class advancement. The same drop is a different gift depending on who grabs it.
★
Lives and power-ups keep you going. Running out ends the run with a scene, not a menu.
★
Four players, on one machine or over the wire.
★
Fame and fortune are tracked. Neither of them helps you on the way down.