★
Character development is bound to story progression. You advance because the story moved, not because you spent an evening fighting.
★
The player rolls, then consults the volvelle to determine the action.
★
Every result scales by tier, so the same roll means different things later.
★
Race is foundational. It sits underneath every other choice you make.
★
The GM does not explain the world. You learn it by going there.
★
Everything outside the volvelle is a subsystem, and you can ignore most of them for a first session.