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PLAYTEST 214
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KAICO STUDIO ED. 1 · DRAFT
TABLETOP · IN DEVELOPMENT
DRAGONS
& WIZARDS
A high fantasy game where character development is bound to story progression. The world is a living place. You learn it by exploring and interacting in real time, and it does not explain itself.
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RÆVYLN IS SPLIT IN TWO ★ THE PORTAL IS STILL OPEN ★ NOBODY HAS MAPPED ELARIS ★ THE VOLVELLE KNOWS ★ RÆVYLN IS SPLIT IN TWO ★ THE PORTAL IS STILL OPEN ★ NOBODY HAS MAPPED ELARIS ★ THE VOLVELLE KNOWS ★ 
RÆVYLN IS SPLIT IN TWO ★ THE PORTAL IS STILL OPEN ★ NOBODY HAS MAPPED ELARIS ★ THE VOLVELLE KNOWS ★ RÆVYLN IS SPLIT IN TWO ★ THE PORTAL IS STILL OPEN ★ NOBODY HAS MAPPED ELARIS ★ THE VOLVELLE KNOWS ★ 
THE VOLVELLE
A medieval paper dial. It runs the core of the game. Everything else is a subsystem hanging off it.
UNTURNED
I
OUTER RING · THE WORLD
Where you are and what it wants. Set once per scene, rarely by you.
II
MIDDLE RING · THE ACT
What you are attempting. Turn it to your approach, then leave it alone.
III
INNER RING · THE TIER
How far along your story has taken you. It scales everything above it.
IV
THE WINDOW
Read the result through the cut-out. The dial answers; the GM does not have to.
Turn the dial and read what lines up. That is the whole game.
RÆVYLN
[ MAP OF THE SPLIT WORLD ]
THE PORTAL
SPLIT IT IN TWO
An infernal portal opened and cut the world in half. Both halves kept going. Neither half agrees on what happened.
HALF ONE
SULVISTHON
THE DRAGONFALL SETTING
Where the dragons came down. What's left of them is still in the ground.
HALF TWO
ELARIS
THE DISK WORLD
A flat disk fed by a waterfall at its centre. Everything that grows here drinks from it.
WHO YOU PLAY
[ PORTRAIT ]
HUMAN
Shortest lives, longest records. They write down what the others forget.
[ PORTRAIT ]
ELF
Older than the split. Several of them remember it and none of them will say so.
[ PORTRAIT ]
WOLFFOLK
Travel in confirmed numbers. Hold a line better than anything else alive.
[ PORTRAIT ]
FOXFOLK
Find the way through. Occasionally the way through did not previously exist.
RACE IS FOUNDATIONAL
Male and female of each race have separate abilities, but synergize when they work together.
ARCHETYPE 01
NAVIGATOR
Reads the land and the dial. The only one who can tell you where you actually are.
ARCHETYPE 02
MIST-STALKER
Works in the low light between the halves. Goes first, says least.
ARCHETYPE 03
ALCHEMIST
Turns what you found into what you need, at a rate you will not enjoy.
ARCHETYPE 04
LORE SCHOLAR
Knows the name of the thing. Knowing the name of the thing is frequently enough.
RULES AT A GLANCE
Character development is bound to story progression. You advance because the story moved, not because you spent an evening fighting.
The player rolls, then consults the volvelle to determine the action.
Every result scales by tier, so the same roll means different things later.
Race is foundational. It sits underneath every other choice you make.
The GM does not explain the world. You learn it by going there.
Everything outside the volvelle is a subsystem, and you can ignore most of them for a first session.
AT THE TABLE
TRANSCRIPT
GM
The waterfall is running upward. You have been watching it for a minute now.
NAVIGATOR
I want to find where it drains. Rolling.
GM
Outer ring is on Elaris, middle is on Search. Turn the inner ring to your tier and read the window.
NAVIGATOR
Nine. GAIN.
GM
You find the drain. It is not the only thing using it. Mark the progression.
WHAT'S INSIDE
[ SPREAD ]
THE VOLVELLE, CUT-OUT SHEET
[ SPREAD ]
RÆVYLN, BOTH HALVES
[ SPREAD ]
THE FOUR RACES
[ SPREAD ]
PROGRESSION TRACK
SAMPLE ADVENTURE · INCLUDED IN THE QUICKSTART
THE WATERFALL
DOES NOT STOP
Four travellers, one week, and a disk-world waterfall that has started running the wrong way. Runs in a single evening. No prior reading.
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[ ADVENTURE ART ]
NO PRODUCT YET ★ THE PLAYTEST IS OPEN ★ BRING FOUR FRIENDS AND ONE EVENING ★ NO PRODUCT YET ★ THE PLAYTEST IS OPEN ★ BRING FOUR FRIENDS AND ONE EVENING ★NO PRODUCT YET ★ THE PLAYTEST IS OPEN ★ BRING FOUR FRIENDS AND ONE EVENING ★ NO PRODUCT YET ★ THE PLAYTEST IS OPEN ★ BRING FOUR FRIENDS AND ONE EVENING ★ 
NO PRODUCT YET ★ THE PLAYTEST IS OPEN ★ BRING FOUR FRIENDS AND ONE EVENING ★ NO PRODUCT YET ★ THE PLAYTEST IS OPEN ★ BRING FOUR FRIENDS AND ONE EVENING ★NO PRODUCT YET ★ THE PLAYTEST IS OPEN ★ BRING FOUR FRIENDS AND ONE EVENING ★ NO PRODUCT YET ★ THE PLAYTEST IS OPEN ★ BRING FOUR FRIENDS AND ONE EVENING ★ 
TELL ME
WHEN IT'S READY
One email when the book exists. Nothing else, ever.
you@somewhere.net
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BEFORE IT'S DONE
The playtest packet is a volvelle you print and cut out, four pre-made travellers, and the one-evening adventure. We read every report.
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DEVLOG