◄ ALL GAMES
WISHLISTS 5,308
KAICO STUDIO PRESENTS
EPISODE ONE · SHAREWARE
GLOOM
A planet overrun with an overwhelming denizen of enthusiastic killers who waste no time trying to crush you. Stay on your feet at all times.
[ SCREENSHOT GOES BEHIND THIS ]
STATUS IN DEV
PLAYERS 1–2 CO-OP
WEAPONS SIX
RELEASE WHEN DONE
ADD TO WISHLIST
READ THE DEV DIARY
no date, no preorder
it ships when it ships
SIX WEAPONS ★ ONE OF THEM IS A NUKE ★ REAL-TIME BLAST RENDERING ★ PLAY IT WITH A FRIEND ★ SIX WEAPONS ★ ONE OF THEM IS A NUKE ★ REAL-TIME BLAST RENDERING ★ PLAY IT WITH A FRIEND ★ 
SIX WEAPONS ★ ONE OF THEM IS A NUKE ★ REAL-TIME BLAST RENDERING ★ PLAY IT WITH A FRIEND ★ SIX WEAPONS ★ ONE OF THEM IS A NUKE ★ REAL-TIME BLAST RENDERING ★ PLAY IT WITH A FRIEND ★ 
THE ARSENAL
Six. You carry all of them. There is no loadout screen.
SLOT 1 BELT FED
[ WEAPON SPRITE ]
GATLING GUN
Spins up before it fires. Learn the delay or wear it.
SLOT 2 RICOCHET
[ WEAPON SPRITE ]
BLADED DISK LAUNCHER
Disks come back. Corridors are either your best friend or the reason you died.
SLOT 3 CELL
[ WEAPON SPRITE ]
ELECTRIC ARC BEAMER
Jumps between targets. Also jumps to anything metal you happen to be standing on.
SLOT 4 NONE
[ WEAPON SPRITE ]
GRAVITY GUN
Picks the room up and puts it somewhere else. Furniture counts as ammunition.
SLOT 5 CHARGE
[ WEAPON SPRITE ]
DE-ATOMIZER
Nothing left to gib. The only clean weapon in the game.
SLOT 6 ONE
[ WEAPON SPRITE ]
NUKE LAUNCHER
Tactical. Rendered live, blast and all. It does not check who fired it.
THE NUKE
RENDERED IN REAL TIME
OUTER · SCORCH
SHOCKFRONT
FIREBALL
YOU ARE HERE, PROBABLY
FIREBALL
Full geometry loss. Whatever was standing there is not in the level any more.
SHOCKFRONT
Expands outward in real time. Catches the second wave that was still walking in.
SCORCH
Burns into the floor and stays there for the rest of the level.
YOU
Are inside at least one of those rings. Fire it and then run, in that order.
THE BESTIARY
Enthusiastic. Numerous. Not interested in a standoff.
[ JELLYFISH ]
LEVITATING JELLYFISH
THREAT · DRIFTING
Floats in from above while you are busy with the floor. Pops loudly and takes its neighbours with it.
[ ELDRITCH ]
ETERNAL ELDRITCH
THREAT · PERSISTENT
You have killed this before. It does not appear to have registered that.
[ DEFORMED ]
DEFORMED
THREAT · UNCLASSIFIED
Nobody on the team has agreed on what it is. It is in episode one anyway.
SCREENSHOTS
[ 4:3 SHOT ]
CORRIDOR, BEFORE
[ 4:3 SHOT ]
CORRIDOR, AFTER
[ 4:3 SHOT ]
DISK LAUNCHER, CLOSE QUARTERS
[ 4:3 SHOT ]
THE JELLYFISH PROBLEM
[ 4:3 SHOT ]
GRAVITY GUN, FURNITURE
[ 4:3 SHOT ]
NUKE, FRAME 4
BRING
SOMEONE
Co-op the whole campaign. Same planet, same killers, twice the things going wrong at once. Friendly fire is on and we are not turning it off.
P1
P2
DEV DIARY
11 SEP
The blast is no longer a sprite
It is geometry now, and it expands at its own speed. Framerate held. Barely.
27 AUG
Cutting the reload button
Stopping to reload broke the pace every time. Weapons now manage themselves and the game got faster.
06 AUG
Something got into episode one
It is in the enemy table and nobody put it there. It stays.
ALL POSTS →
NO DATE.
NO PREORDER.
Leave an address and you get exactly one message: the day it is playable. Wishlist if you'd rather the store told you.
you@somewhere.net
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WISHLIST
NO REGENERATING HEALTH ★ NO COVER SYSTEM ★ NO RESTING ★ NO REGENERATING HEALTH ★ NO COVER SYSTEM ★ NO RESTING ★ NO REGENERATING HEALTH ★ NO COVER SYSTEM ★ NO RESTING ★ 
NO REGENERATING HEALTH ★ NO COVER SYSTEM ★ NO RESTING ★ NO REGENERATING HEALTH ★ NO COVER SYSTEM ★ NO RESTING ★ NO REGENERATING HEALTH ★ NO COVER SYSTEM ★ NO RESTING ★